Just another manic Monday, with a slice of a dev update.


- Working on the cooking rework.
- Code review.
- Working on the new anti-cheat.
- Working on hunting rework.
- Bugfixing.
- Finished the features for the Valentines day update.
- Re factoring code related to fame points.

- Working on general island optimizations.
- Working on new city platforms.
- Texturing the radar control building.
- Finished the new city garage module.
- Working on the culture centre building.
- Working on the gym building.
- Working on the city hall interior.
- Finished the hospital building.
- Working on the abandoned city police station.
- Working on the abandoned movie theater building.
- Finished the supermarket building.
- Finished the playground assets.

- Finishing animations for a single shot rocket launcher.
- Finished the items for Valentines day update.
- Working on the UI re design.
- Working on single shot rocket launcher model textures.
- Working on RPG model textures.
- Working on the cooking assets.
- Working on SCAR animations.
- Finished low poly for the new quad vehicle.
- Editing and implementing mesh morphs for engine damage.
- Testing the new sentry rigging.
- Working on new sentry animations.
- Working on new clothing.

- Working on rocket launcher audio assets.
- Investigating performance impact of attaching audio components to blueprints for localized audio emitters.
- Adjusting new mixing pipeline.

- Hunting and banning cheaters.
- Ban appeals.
- Steam general discussion and bug reports.
- Performance benchmarking and optimization testing.
- Testing of upcoming features.
- Various bug reports.

- Working on new feature design documents.
- Adjusting trader items.
- Balancing the item spawners.

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