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SCUM - Development update #42
Monday 20th February, 2023
Just another manic Monday, with a slice of a dev update.
Working on the cooking rework.
Working on the new anti-cheat.
Working on hunting rework.
Finished the features for the Valentines day update.
Re factoring code related to fame points.
Working on general island optimizations.
Working on new city platforms.
Texturing the radar control building.
Finished the new city garage module.
Working on the culture centre building.
Working on the gym building.
Working on the city hall interior.
Finished the hospital building.
Working on the abandoned city police station.
Working on the abandoned movie theater building.
Finished the supermarket building.
Finished the playground assets.
Finishing animations for a single shot rocket launcher.
Finished the items for Valentines day update.
Working on the UI re design.
Working on single shot rocket launcher model textures.
Working on RPG model textures.
Working on the cooking assets.
Working on SCAR animations.
Finished low poly for the new quad vehicle.
Editing and implementing mesh morphs for engine damage.
Testing the new sentry rigging.
Working on new sentry animations.
Working on new clothing.
Working on rocket launcher audio assets.
Investigating performance impact of attaching audio components to blueprints for localized audio emitters.
Adjusting new mixing pipeline.
Hunting and banning cheaters.
Steam general discussion and bug reports.
Performance benchmarking and optimization testing.
Testing of upcoming features.
Various bug reports.
Working on new feature design documents.
Adjusting trader items.
Balancing the item spawners.