SCUM - Development update #41

flscumadminjb - Monday 13th February, 2023


Another start of the week, another Dev update. Read up on what the team has been up to.

  • Implementing the dirtbike to the modular vehicles system.
  • Started to implement cooking rework.
  • Code review.
  • Preparing the groundwork for cooking rework UI.
  • Optimizing the UI code.
  • Bugfixing.
  • Working on the hunting rework.
  • Working on flag expansion kit.
  • Resolving issues with the new gas station system.
  • Working on the BCU lock system.
  • Working on the dial lock.
  • DB update script.
  • Working on new explosives.
  • Working on the hand abrasions system.
  • Refactoring metabolism code.

  • Samobor optimizations.
  • Setting down roads for the new city POI.
  • Preparing the level location for the radar building.
  • Working on procedural shops and garage buildings.
  • Texturing the culture center building.
  • Working on the city hall exterior.
  • Working on the hospital building.
  • Working on the movie theater building.
  • Re texturing supermarkets.
  • Working on playground assets.
  • Bugfixing.

  • Finished the new sentry rigging.
  • Working on the RPG animations.
  • Working on new clothing items.
  • New concept art.
  • Working on new UI design.
  • Finished the BCU lock model.
  • Finished the low poly for the new LMG.
  • Created the new dirt bike skeletal mesh.
  • Researching the procedural damage texturing for vehicles.
  • Working on new rifle animations.
  • Added new low poly parts for the quad bike.
  • Working on single shot launcher animations.
  • Finished the new handgun animations.
  • Started with the cooking animations.

  • Working on new weapon sounds.
  • Working on new explosive sounds.

  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.

  • Working on new feature design documents.





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