Just another manic monday, but at least you have a new development update to look forward to!
Check out what our team has been doing this past week


- Halloween content implementation
- Barber implementation and polishing
- Additional work on modular vehicles
- Finishing touches on the ATM interface
- Implementation of halloween gestures
- Final preparations for permadeath testing
- Creation and implementation of new admin commands
- Additional work on the farming system
- Bugfixing

- Distance rendering optimizations
- Additional work on basebuilding models
- Further Samobor optimizations
- Creation and implementation of new assets for the barbershop
- Creation and implementation of new assets for the nuclear plant POI
- Optimization and polishing of the nuclear plant POI
- Additional work for the halloween location
- Bugfixing

- Finishing touches on the barber
- Farming animations
- Barber animations polishing
- Creation and implementation of halloween gestures
- Modular vehicles animations
- Additional work on the modular base building UI
- Creation and implementation of farming assets
- Creation and implementation of new clothing items
- Basebuilding walls concept art
- Finishing touches on the new weapon - SCAR
- Bugfixing

- Further investigation and resolving of puppet related SFX bugs
- Creation and implementation of halloween related SFX
- Recording and implementation of the barber's voice lines
- Volume rebalancing of various game SFX
- Polishing and implementation of additional reverb SFX
- Bugfixing

- Hunting and banning cheaters
- Ban appeals
- Steam general discussion and bug reports
- Halloween location extensive testing
- Additional testing of halloween-related mechanics
- Performance benchmarking and optimization testing
- Testing of upcoming features
- Various bug reports
- Recording placeholder voice lines and facial animations for the barber
- Revising applications for the International program

- Creation and revision of the upcoming radiation effect document
- Bugfixing

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