Hello everyone, hope you are all good. you might be wondering why there was no Dev update yesterday. Well the answer is simple and good news. We've been working so much that it had to be a bit late. So check out what the team has been up to.


- Replication graph.
- Bugfixing.
- Implementing flamethrower functionality.
- Code review.
- Server profiling.
- Server optimizations.
- Working on crafting rework.
- Resolving server issues.
- Implemented tutorial system.
- Improving vehicle physics.
- Optimizing encounter manager.

- Texture optimization.
- Furniture optimization.
- Bugfixing.
- Collision optimization.

- Working on new trailer.
- Bugfixing.
- New concept art.
- Working on new UI assets.
- Working on vehicle damage visuals.
- Working on pickup truck low poly.
- Working on flamethrower animations.
- Working on new items.

- Working on new horde audio.
- Bugfixing.

- Hunting and banning cheaters.
- Ban appeals.
- Steam general discussion and bug reports.
- Performance benchmarking and optimization testing.
- Testing of upcoming features.
- Various bug reports.

- Setting up new items.
- Porting crafting recipes to the new system.
- Working on tutorials.

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Hello everyone! Happy Monday. Nice Monday with a nice number of a dev update. Check it out!


- Replication graph.
- Bugfixing.
- Implementing flamethrower functionality.
- Code review.
- Working on crafting rework.
- Resolving server issues.
- Finishing the encounter manager.
- Implementing tutorial system.
- Improving vehicle physics.

- RTV testing.
- Furniture optimization.
- Bugfixing.
- Collision optimization.

- Working on new trailer.
- Bugfixing.
- New concept art.
- Working on new UI assets.
- Working on vehicle damage visuals.
- Working on pickup truck low poly.
- Working on flamethrower animations.
- Working on new items.

- Working on new UI audio.
- Bugfixing.

- Hunting and banning cheaters.
- Ban appeals.
- Steam general discussion and bug reports.
- Performance benchmarking and optimization testing.
- Testing of upcoming features.
- Various bug reports.

- Setting up new items.
- Porting crafting recipes to the new system.
- Working on tutorials.

Source link
Hello everyone! Happy Monday again. Time for another dev update and this one with an extra twist. A couple of us went over to Reboot Infogamer to represent Gamepires, meet some of you and see who would like to join our team. So let us recap!

We have once again joined the biggest Video game con in our little corner of the world. After 4 years of hiatus it was great to see and meet all of you that have visited us at out booth!


As you can see we also came with a purpose as the game continues to grow, so do wee and we have met quite a few lovely candidates to join our team as well! It was also a blast to all of you that were there and won a shirt through either brains or brawn. If you are wondering how much a SCUM t-shirt is worth, it is 50 pushups! So start pumping to win one next year!
Our Andrej, or as many of you know him as LevaOpaki was also invited to speak about our experiences on a panel but he still regained his spirit even though on stage.


We even had a huge giveaway on stage where you could win all of the SCUM goodies. From t-shirts, bags, notebooks even SCUM keys. Whoever got them hope you enjoy them! And at the end, for those super fans that have knowledge of the game we even held a short quiz where you could win the mythical legendary SCUM jacket!

And in the end it was also great to see all of our colleagues from all corners that have joined us as well, and hang around with some Scumovaca. If you know, you know.
Now as for what the rest of the team was doing, well you can check that out below!

- Working on the replication graph.
- Working on improvised flamethrower functionalities.
- Code review.
- Bugfixing.
- Working on crafting system rework.
- Encounter manager debugging.
- Finished navlinks for doors and windows.
- Working on tutorials system.
- Debugging physics issues.
- Working on the modular pickup truck.
- Implementing new UI assets.

- Snow functions rework.
- Foliage cleanup.
- Bugfixing.
- Retexturing and optimization of coastal architecture.

- Finished the headlamp.
- Working on new concept art.
- Bugfixing.
- Working on new UI assets.
- Working on vehicle LODs.
- Working on ghillie camouflage adaptation for new weapons.
- Working on the new trailer.
- Working on modular pick up truck interior.
- Working on character locomotion.
- Working on the firefighter helmet.

- Bugfixing.
- Implementing pick up truck sounds.

- Hunting and banning cheaters.
- Ban appeals.
- Steam general discussion and bug reports.
- Performance benchmarking and optimization testing.
- Testing of upcoming features.
- Various bug reports.

- Setting up new items.
- Porting crafting recipes to the new system.
- Working on tutorials.

Source link
Another Monday another dev update! See what you can look forward to in this one, to start off your week.


- Working on replication graph.
- Implementing improvised flamethrower capabilities.
- Code review.
- Bugfixing.
- Working on the encounter manager.
- Working on foliage management.
- Implementing the modular pickup truck.
- Working on the tutorial codex.
- Working on crafting rework UI.

- Setting up encounter presets.
- Bugfixng.
- Retexturing and optimization of coastal architecture.
- Retexturing and optimization of furniture.

- Working on new concept art.
- Working on new radial menu UI elements.
- Bugfixing,
- Finishing up modular pick up modular assets.
- Working on new locomotion animations.
- Working on new clothing items.
- Working on SKS magazine.
- Working on the new trailer.
- Working on improvised flamethrower.

- Optimizations.
- Implementing pick up truck sounds.

- Hunting and banning cheaters.
- Ban appeals.
- Steam general discussion and bug reports.
- Performance benchmarking and optimization testing.
- Testing of upcoming features.
- Various bug reports.

- Porting crafting recipes to the reworked system
- Working on tutorials.

Source link
Hello everyone! hope you are having a good Tuesday. Bringing to you a short, yet quite important hotfix. Because we care.
Due to a severity of a physics crash fix, there could be issues with Steam and pakchunk deployment. This could lead to a bigger download and we heavily recommend that you verify your files post update.


- A possible fix for physics crash.
- Possible fix for all the vehicles falling through the ground.
- Fixed the bug where you would be invisible with hazmat suit combinations.
- Fixed the issue where you couldn't jumpstart a dirtbike after the battery was depleted.

- Added drones to multiplayer. Can be changed in serversettings [World] section scum.MaxAllowedDrones=0
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Hello everyone Happy Monday! Time for another Dev update! Enjoy the last week of Spooktober and read on what to look forward to in the future!


- Bugfixing.
- Working on replication graph.
- Code review.
- Working on BB damage system.
- Implementing handheld flamethrower functionality.
- Research on Perforce version control.
- Working on crafting rework.
- Working on encounter manager.
- Working on improved puppet spawners.
- Implementing new modular vehicle.

- Adding navigation links to doors and windows for puppets.
- Bugfixing.
- Retexturing and optimization of furniture.
- Retexturing and optimization of coastal houses.

- Bugfixing.
- Working on new concept art.
- Working on new UI assets.
- Working on SCAR DMR version model.
- Working on the new trailer.
- Working on pickup truck low poly.
- Texture baking the pickup truck.
- Working on the TEC01 riot suit armor and helmet.
- Working on 45 ACP suppressor.

- Working on SCAR sound design.
- Working on new trailer audio.

- Hunting and banning cheaters.
- Ban appeals.
- Steam general discussion and bug reports.
- Performance benchmarking and optimization testing.
- Testing of upcoming features.
- Various bug reports.

- Porting crafting recipes to the new system.
- Working on tutorials document.

Source link
How's it going all? Having fun with the Halloween update? Well rest your heart and relax with another dev update!


- Implemented Halloween features.
- Code review.
- Bugfixing.
- Working on crafting rework.
- Working on encounter manager.
- Working on tooltip system.
- Working on new modular vehicles.

- Working on threat zone rework.
- Working on the new mini map.
- Bugfixing.
- Re texture and optimization of furniture.
- Re texture and optimization of stone houses.

- Bugfixing.
- Working on new trailer storyboard.
- Implemented new UI assets.
- Bugfixing.
- Working on the new trailer.
- Working on the modular pickup truck.
- Working on TEC01 clothing.
- Working on the flamethrower model.

- Bugfixing.
- Working on trailer SFX.
- Working on new weapon sounds.

- Hunting and banning cheaters.
- Ban appeals.
- Steam general discussion and bug reports.
- Performance benchmarking and optimization testing.
- Testing of upcoming features.
- Various bug reports.

- Working on new game design documents.
- Setting up new vehicle attachment descriptions.
- Rebalancing BB element damage.
- Working on tutorials design.

Source link
It is Freaky Friday, and we got another hotfix for you. Small but nonetheless important. Check it out!


- Fixed the issue where weapons could not be mounted on planes in SP.
- Fixed the issue where improvised gloves caused lockpicks to be indestructible.
- Fixed the issue where the main menu reverted to the basic main menu.
- Fixed the issue where if the player was wearing a necklace and died, the body would disappear immediately.

- Adjusted the loudness of the Halloween event.
- Nerfed the keycard spawn rate.
Source link
Hey everyone happy Thursday! Spooktober season is officially underway and so it shall be on the island as well. With some fixes included, get ready to get chilled to the bone.


- Fixed the issue where airplane wings were not damaged in collision.
- Fixed the issue where sometimes spawner subpresets where not saved correctly.
- Fixed the issue where it was possible to carry overweight chests when picking them up from vehicles.
- Fixed the issue where loot override would not work on some areas on the map.
- Fixed the issue where airplanes would sometimes go through the ground.
- Fixed the issue where drones could not drag chests.

- Killbox C4 spawner now uses spawner preset and can be customized
- Activated spooky season features including the haunted house in D1 sector.
Known issue: Halloween main menu goes away after logging back out into main menu.
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Hey hey everyone, Monday again but no Dev update. It got a bit cold here so we decided to warm you all up with a hotfix!


- Fixed the issue where eye color would change when scary masks were equipped.
- Fixed the issue where wearing a moto mask in combination with hazmat suit hid the whole body.
- Fixed the issue where glasses and cigarettes could not be equipped at the same time.
- Fixed the issue where pumpkin plant would not always yield a pumpkin.
- Fixed the issue where Large refrigerators could be dragged.
- Fixed the issue where "Building bases" and "Flag overtake" custom zone settings were swapped.
- Fixed the issue where trader icons for new items were set wrong.
- Fixed the issue where planes would not spawn properly.

- Increased temperature insulation on Skirts.
- Increased inventory space of Tactical Vest.
- Increased handbrake/airbrake power of planes.
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